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Android plugin with package name same as bundle id

I am trying create unity3d plugin for android. In Java project I use package name -"com.xys" and my bundle id for android - "com.xys". (I do as like this...

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Android keyboard height

Hello! I need get height of Android keyboard. TouchScreenKeyboard.area.height return 0 for Android. I try to write own keyboard for android (android plugin). But I stopped on...

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How get the Height of Virtual Android Keyboard?

How get the height of Virtual android keyboard? I write android plugin for Unity3d: KeyboardView keyboardView = new KeyboardView(_activity.getApplicationContext(), null); Log.i("","xxx height " +...

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How change color of Status Bar Android

How change color of Status Bar Android

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How update unity5 from unity 4.6

I hava licence code for unity 4.6 (http://prntscr.com/6ynsur). How update to unity5? What I need buy?

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Error using native smiles of Android in text field (Unity3d)

I make application with Unity3d and build it for Android, when I write in input field android native smiles - I got error in line (invalid utf-16 sequence at 1411555520 (missing surrogate tail)):...

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What kind of shaders and light use for model?

I generate dynamic models of buildings (generate meshes and materials with different colors). I try different shaders, but dont`t get some good result. Now I have about this (its uses Directional...

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How save assets as fbx in Unity3d?

I generate model buildings dynamic in Unity3d. After generated I have many count of Meshes in Scene. How save its in fbx?

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Unset standart shader in loaded assetbundle

I make assetbundle contains gameobjects than has material with standart shader rendering path = transparent. When I loaded this assetbundles - I saw : all objects now no transperent...

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How fast save assets ( AssetDatabase.CreateAsset)

I have generated about 70 000 gameobjects with meshes and materials in scene. I need save this meshes and materials in assets. I save assets with AssetDatabase.CreateAsset, but its takes a lot of time...

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How to save assets fast (AssetDatabase.CreateAsset)

I have generated about 70 000 gameobjects with meshes and materials in a scene. I need to save these meshes and materials in assets. I save assets with AssetDatabase.CreateAsset, but its takes a lot of...

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How mirror object by x

I generate gameobjects with meshes from xml and I need mirror by x result (gameobjects). I try use localscale x = -1, but then batching broken. I try use vert.x = -assignValue ( assignValue from xml) -...

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